Resthe "Russ" [Last Name TBD]

High Elf Sage Wizard

Description:

Stats, Numbers, Statistics

Level

3

Proficiency Bonus

+2

Spellcasting

Cantrips Known: 3 + 1 (High Elf)
Spell Slots per Level:
1st: 4
2nd: 2

Features and Abilities

Spellcasting

Preparing and Casting Spells

You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. Casting the spell doesn’t remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Ritual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Concentration
If a spell must be maintained with concentration, the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required). Normal activity, such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration:

  • Casting another spell that requires concentration
  • Taking damage
    Whenever you take damage while concentrating on a spell, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever is higher.
  • Being incapacitated or killed

Feature: Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Race Abilities

Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses
You have proficiency in the Perception skill.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.

Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Cantrip
You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Class Abilities

Spellcasting
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.

Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Arcane Tradition: Conjuration
[to fill in]

Spellbook

Cantrips

  • Mage Hand
  • Minor Illusion
  • Firebolt
  • Light

Level 1

  • Detect Magic
  • Mage Armor
  • Fog Cloud
  • Tenser’s Floating Disk
  • Witch Bolt
  • Find Familiar
  • Expeditious Retreat
  • Alarm
  • Charm Person (Not Copied)
  • False Life (Not Copied)
  • Illusory Script (Not Copied)
  • Jump (Not Copied)
  • Longstrider (Not Copied)
  • Protection from Good and Evil (Not Copied)

Level 2

  • Flaming Sphere
  • Misty Step
  • Gently Repose (Not Copied)
  • Invisibility (Not Copied)
  • Levitate (Not Copied)
Bio:

Russ
South-east Asian features, dark indigo eyes and slate black hair. His features conspicuously mark him as a High Elf.

Resthe "Russ" [Last Name TBD]

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